Searched refs:m_attachments_too_many (Results 1 – 2 of 2) sorted by relevance
5440 m_attachments_too_many = DE_NULL; in DrawReadBuffersErrorsTest()5511 gl.namedFramebufferDrawBuffers(m_fbo_valid, m_attachments_too_many_count, m_attachments_too_many); in iterate()5731 m_attachments_too_many = new glw::GLenum[m_attachments_too_many_count]; in PrepareObjects()5733 m_attachments_too_many[0] = GL_COLOR_ATTACHMENT0; in PrepareObjects()5737 m_attachments_too_many[i] = GL_NONE; in PrepareObjects()5795 delete[] m_attachments_too_many; in Clean()5797 m_attachments_too_many = DE_NULL; in Clean()
3271 glw::GLenum* m_attachments_too_many; member in gl4cts::DirectStateAccess::Framebuffers::DrawReadBuffersErrorsTest