Searched refs:m_attachments_too_many_count (Results 1 – 2 of 2) sorted by relevance
5438 m_attachments_too_many_count = 0; in DrawReadBuffersErrorsTest()5511 gl.namedFramebufferDrawBuffers(m_fbo_valid, m_attachments_too_many_count, m_attachments_too_many); in iterate()5729 m_attachments_too_many_count = max_draw_buffers + 1; in PrepareObjects()5731 m_attachments_too_many = new glw::GLenum[m_attachments_too_many_count]; in PrepareObjects()5735 for (glw::GLint i = 1; i < m_attachments_too_many_count; ++i) in PrepareObjects()5799 m_attachments_too_many_count = 0; in Clean()
3270 glw::GLint m_attachments_too_many_count; member in gl4cts::DirectStateAccess::Framebuffers::DrawReadBuffersErrorsTest