Searched refs:m_bo_depth_pass_quad (Results 1 – 2 of 2) sorted by relevance
7173 , m_bo_depth_pass_quad(0) in FunctionalTest()7548 gl.genBuffers(1, &m_bo_depth_pass_quad); in PrepareBuffersAndVertexArrays()7551 gl.bindBuffer(GL_ARRAY_BUFFER, m_bo_depth_pass_quad); in PrepareBuffersAndVertexArrays()7811 if (m_bo_depth_pass_quad) in Clean()7813 gl.deleteBuffers(1, &m_bo_depth_pass_quad); in Clean()7815 m_bo_depth_pass_quad = 0; in Clean()
3615 glw::GLuint m_bo_depth_pass_quad; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest