/external/deqp/modules/gles2/performance/ |
D | es2pShaderOptimizationTests.cpp | 314 , m_caseType (caseType) in LoopUnrollCase() 321 …const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) … in generateProgramData() 322 : loop(m_numRepetitions, expressionTemplate(m_caseType)); in generateProgramData() 329 const CaseType m_caseType; member in deqp::gles2::Performance::__anonf46dc3bb0111::LoopUnrollCase 440 , m_caseType (caseType) in ConstantPropagationCase() 443 …DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need ar… in ConstantPropagationCase() 451 …const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatem… in generateProgramData() 452 … : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase) in generateProgramData() 453 …: m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressions… in generateProgramData() 460 const CaseType m_caseType; member in deqp::gles2::Performance::__anonf46dc3bb0111::ConstantPropagationCase [all …]
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D | es2pShaderControlStatementTests.cpp | 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 355 …else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CAS… in setupProgram() 438 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 628 …else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VE… in setupProgram() 692 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 770 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() 806 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
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D | es2pShaderOperatorTests.cpp | 260 CaseType m_caseType; member in deqp::gles2::Performance::__anon328f41800111::OperatorPerformanceCase 566 , m_caseType (caseType) in OperatorPerformanceCase() 876 if (m_caseType == CASETYPE_VERTEX) in adjustAndLogGridAndViewport() 1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ? in iterate() 1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count", in iterate() 1042 … "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame", in iterate() 1046 … "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments") in iterate() 1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX; in generateSingleProgramData() 1468 const bool isVertexCase = m_caseType == CASETYPE_VERTEX; in generateSingleProgramData()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOptimizationTests.cpp | 317 , m_caseType (caseType) in LoopUnrollCase() 324 …const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) … in generateProgramData() 325 : loop(m_numRepetitions, expressionTemplate(m_caseType)); in generateProgramData() 332 const CaseType m_caseType; member in deqp::gles3::Performance::__anon78e67cbd0111::LoopUnrollCase 443 , m_caseType (caseType) in ConstantPropagationCase() 453 …const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatem… in generateProgramData() 454 …: m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOn… in generateProgramData() 455 …: m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressions… in generateProgramData() 462 const CaseType m_caseType; member in deqp::gles3::Performance::__anon78e67cbd0111::ConstantPropagationCase 553 , m_caseType (caseType) in CommonSubexpressionCase() [all …]
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D | es3pShaderControlStatementTests.cpp | 167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 359 …else if (m_decisionType == DECISION_ATTRIBUTE && m_branchType == BRANCH_MIXED && m_caseType == CAS… in setupProgram() 442 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 636 …else if (m_decisionType == DECISION_ATTRIBUTE && !m_isLoopBoundStable && m_caseType == CASETYPE_VE… in setupProgram() 700 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() 782 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload() 818 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in writeWorkload()
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D | es3pShaderOperatorTests.cpp | 260 CaseType m_caseType; member in deqp::gles3::Performance::__anonf1dfc9820111::OperatorPerformanceCase 566 , m_caseType (caseType) in OperatorPerformanceCase() 876 if (m_caseType == CASETYPE_VERTEX) in adjustAndLogGridAndViewport() 1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ? in iterate() 1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count", in iterate() 1042 … "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame", in iterate() 1046 … "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments") in iterate() 1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX; in generateSingleProgramData() 1472 const bool isVertexCase = m_caseType == CASETYPE_VERTEX; in generateSingleProgramData()
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/external/deqp/modules/gles3/functional/ |
D | es3fRasterizerDiscardTests.cpp | 95 CaseType m_caseType; member in deqp::gles3::Functional::RasterizerDiscardCase 110 , m_caseType (caseType) in RasterizerDiscardCase() 312 if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL) in iterate() 332 switch (m_caseType) in iterate() 347 if (m_caseType == CASE_WRITE_STENCIL) in iterate() 359 else if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL) in iterate()
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D | es3fMultisampleTests.cpp | 760 const CaseType m_caseType; member in deqp::gles3::Functional::CommonEdgeCase 768 , m_caseType (caseType) in CommonEdgeCase() 780 if (m_caseType == CASETYPE_SMALL_QUADS) in init() 813 if (m_caseType == CASETYPE_SMALL_QUADS) in iterate() 888 else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD) in iterate() 950 else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD) in iterate()
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D | es3fUniformApiTests.cpp | 2193 const CaseType m_caseType; member in deqp::gles3::Functional::UniformInfoQueryCase 2224 , m_caseType (caseType) in UniformInfoQueryCase() 2238 if (m_caseType == CASETYPE_UNIFORM || m_caseType == CASETYPE_CONSISTENCY) in test() 2249 if (m_caseType == CASETYPE_UNIFORM) in test() 2253 DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY); in test() 2259 if (m_caseType == CASETYPE_INDICES_UNIFORMSIV || m_caseType == CASETYPE_CONSISTENCY) in test() 2270 if (m_caseType == CASETYPE_INDICES_UNIFORMSIV) in test() 2274 DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY); in test() 2280 if (m_caseType == CASETYPE_CONSISTENCY) in test()
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D | es3fRasterizationTests.cpp | 1254 const FillRuleCaseType m_caseType; member in deqp::gles3::Functional::__anonfb419e850111::FillRuleCase 1263 , m_caseType (type) in FillRuleCase() 1337 if (m_caseType == FILLRULECASE_CLIPPED_FULL) in iterate() 1405 switch (m_caseType) in generateTriangles() 1433 if (m_caseType == FILLRULECASE_BASIC) in generateTriangles() 1442 else if (m_caseType == FILLRULECASE_REVERSED) in generateTriangles() 1451 else if (m_caseType == FILLRULECASE_PROJECTED) in generateTriangles() 1475 const float quadSide = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f); in generateTriangles() 1476 …const tcu::Vec2 center = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (tcu::Vec2(0.5f, 0.5f)) :… in generateTriangles()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.hpp | 108 return m_caseType; in getCaseType() 144 CaseType m_caseType; member in deqp::sl::ShaderCase
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D | glcShaderLibraryCase.cpp | 101 m_caseType = CASETYPE_COMPLETE; in ShaderCase() 106 m_caseType = CASETYPE_VERTEX_ONLY; in ShaderCase() 113 m_caseType = CASETYPE_FRAGMENT_ONLY; in ShaderCase() 413 if ((m_caseType == CASETYPE_FRAGMENT_ONLY) || (getDataTypeScalarType(dataType) != TYPE_FLOAT)) in execute()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderMultisampleInterpolationTests.cpp | 1474 const CaseType m_caseType; member in deqp::gles31::Functional::__anon7ea06ec40111::NegativeCompileInterpolationCase 1480 , m_caseType (caseType) in NegativeCompileInterpolationCase() 1483 DE_ASSERT(m_caseType < CASE_LAST); in NegativeCompileInterpolationCase() 1494 if(m_caseType == CASE_VEC4_IDENTITY_SWIZZLE in init() 1495 || m_caseType == CASE_VEC4_CROP_SWIZZLE in init() 1496 || m_caseType == CASE_VEC4_MIXED_SWIZZLE in init() 1497 || m_caseType == CASE_INTERPOLATE_IVEC4 in init() 1498 || m_caseType == CASE_INTERPOLATE_UVEC4 in init() 1499 || m_caseType == CASE_INTERPOLATE_STRUCT_MEMBER) in init() 1549 switch (m_caseType) in genShaderSource() [all …]
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D | es31fShaderImageLoadStoreTests.cpp | 1607 , m_caseType (caseType) in BinaryAtomicOperationCase() 1634 const AtomicOperationCaseType m_caseType; member in deqp::gles31::Functional::__anon0a49b9df0111::BinaryAtomicOperationCase 1959 if (m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES) in iterate() 1994 if (m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES) in iterate() 2041 + (m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES ? in iterate() 2050 + (m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES ? in iterate() 2052 : m_caseType == ATOMIC_OPERATION_CASE_TYPE_END_RESULT ? in iterate() 2078 …const deUint32 textureToCheckGL = m_caseType == ATOMIC_OPERATION_CASE_TYPE_END_RESULT ? *e… in iterate() 2079 : m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES ? *returnValueTexture in iterate() 2081 …const deUint32 textureToCheckBufGL = m_caseType == ATOMIC_OPERATION_CASE_TYPE_END_RESULT ?… in iterate() [all …]
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D | es31fTextureMultisampleTests.cpp | 1580 const CaseType m_caseType; member in deqp::gles31::Functional::__anoneadaa2760111::NegativeFramebufferCase 1590 , m_caseType (caseType) in NegativeFramebufferCase() 1605 …const bool colorAttachmentTexture = (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType… in init() 1606 …const bool colorAttachmentRbo = (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) || (m_caseType ==… in init() 1607 …const bool useDifferentSampleCounts= (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseTyp… in init() 1683 …const bool colorAttachmentTexture = (m_caseType == CASE_DIFFERENT_N_SAMPLES_TEX) || (m_caseType… in iterate() 1684 …const bool colorAttachmentRbo = (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) || (m_caseType ==… in iterate() 1685 …const glw::GLboolean fixedSampleLocations0 = (m_caseType == CASE_DIFFERENT_N_SAMPLES_RBO) ? (GL_TR… in iterate() 1686 …const glw::GLboolean fixedSampleLocations1 = ((m_caseType == CASE_DIFFERENT_FIXED_TEX) || (m_caseT… in iterate() 1708 if (m_caseType == CASE_NON_ZERO_LEVEL) in iterate()
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D | es31fTessellationTests.cpp | 1573 , m_caseType (caseType) in CommonEdgeCase() 1587 const CaseType m_caseType; member in deqp::gles31::Functional::__anon4a9088cf0211::CommonEdgeCase 1596 if (m_caseType == CASETYPE_PRECISE) in init() 1617 + string(m_caseType == CASETYPE_PRECISE ? "${GPU_SHADER5_REQUIRE}\n" : "") + in init() 1626 + (m_caseType == CASETYPE_PRECISE ? "precise gl_TessLevelOuter;\n\n" : "") + in init() 1648 + string(m_caseType == CASETYPE_PRECISE ? "${GPU_SHADER5_REQUIRE}\n" : "") + in init() 1656 + (m_caseType == CASETYPE_PRECISE ? "precise gl_Position;\n\n" : "") + in init() 1666 + (m_caseType == CASETYPE_BASIC ? in init() 1671 : m_caseType == CASETYPE_PRECISE ? in init() 1770 const int secondTriangleVertexIndexOffset = m_caseType == CASETYPE_BASIC ? 0 in iterate() [all …]
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D | es31fProgramInterfaceQueryTests.cpp | 1679 const CaseType m_caseType; member in deqp::gles31::Functional::__anon1fa03e770111::InterfaceBlockBaseCase 1686 , m_caseType (caseType) in InterfaceBlockBaseCase() 1733 if (m_caseType == CASE_UNNAMED_BLOCK) in init() 1738 if (m_caseType == CASE_BLOCK_ARRAY) in init() 2848 const CaseType m_caseType; member in deqp::gles31::Functional::__anon1fa03e770111::ProgramInputOutputReferencedByCase 2855 , m_caseType (caseType) in ProgramInputOutputReferencedByCase() 2869 const bool hasTessellationShader = (m_caseType == CASE_VERTEX_TESS_FRAGMENT) || in init() 2870 (m_caseType == CASE_VERTEX_TESS_GEO_FRAGMENT) || in init() 2871 (m_caseType == CASE_SEPARABLE_TESS_CTRL) || in init() 2872 (m_caseType == CASE_SEPARABLE_TESS_EVAL); in init() [all …]
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D | es31fVertexAttributeBindingTests.cpp | 1300 const CaseType m_caseType; member in deqp::gles31::Functional::__anonc0575ae50111::DefaultVAOCase 1305 , m_caseType (caseType) in DefaultVAOCase() 1321 switch (m_caseType) in iterate() 1430 const CaseType m_caseType; member in deqp::gles31::Functional::__anonc0575ae50111::NegativeApiCase 1435 , m_caseType (caseType) in NegativeApiCase() 1452 switch (m_caseType) in iterate()
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D | es31fDrawTests.cpp | 2441 const CaseType m_caseType; member in deqp::gles31::Functional::__anon2b15ba460111::BadStateCase 2446 , m_caseType (type) in BadStateCase() 2460 if (m_caseType == CASE_CLIENT_BUFFER_VERTEXATTR) in init() 2462 if (m_caseType == CASE_DEFAULT_VAO) in init() 2507 if (m_caseType == CASE_CLIENT_BUFFER_VERTEXATTR) in iterate() 2515 else if (m_caseType == CASE_CLIENT_BUFFER_COMMAND) in iterate() 2527 else if (m_caseType == CASE_DEFAULT_VAO) in iterate() 2544 if (m_caseType != CASE_CLIENT_BUFFER_COMMAND) in iterate() 2555 …gl.drawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_SHORT, (m_caseType != CASE_CLIENT_BUFFER_COMMAND… in iterate()
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/external/deqp/executor/ |
D | xeTestCase.hpp | 125 TestCaseType getCaseType (void) const { return m_caseType; } in getCaseType() 133 TestCaseType m_caseType; member in xe::TestCase
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 44 , m_caseType (caseType) in ShaderPerformanceCase() 208 switch (m_caseType) in reportResult()
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D | glsShaderPerformanceCase.hpp | 74 PerfCaseType m_caseType; member in deqp::gls::ShaderPerformanceCase
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 585 …int getDesiredViewportSize (void) const { return m_caseType == CASETYPE_SMALL_QUADS ? 128 : 32;… in getDesiredViewportSize() 595 const CaseType m_caseType; member in deqp::gles2::Functional::CommonEdgeCase 603 , m_caseType (caseType) in CommonEdgeCase() 615 if (m_caseType == CASETYPE_SMALL_QUADS) in init() 651 if (m_caseType == CASETYPE_SMALL_QUADS) in iterate() 726 else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD) in iterate() 788 else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD) in iterate()
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D | es2fRasterizationTests.cpp | 1105 const FillRuleCaseType m_caseType; member in deqp::gles2::Functional::__anon6a6326e30111::FillRuleCase 1114 , m_caseType (type) in FillRuleCase() 1188 if (m_caseType == FILLRULECASE_CLIPPED_FULL) in iterate() 1256 switch (m_caseType) in generateTriangles() 1284 if (m_caseType == FILLRULECASE_BASIC) in generateTriangles() 1293 else if (m_caseType == FILLRULECASE_REVERSED) in generateTriangles() 1302 else if (m_caseType == FILLRULECASE_PROJECTED) in generateTriangles() 1326 const float quadSide = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f); in generateTriangles() 1327 …const tcu::Vec2 center = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (tcu::Vec2(0.5f, 0.5f)) :… in generateTriangles()
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D | es2fTextureUnitTests.cpp | 566 const CaseType m_caseType; member in deqp::gles2::Functional::TextureUnitCase 584 , m_caseType (caseType) in TextureUnitCase() 638 bool is2d = m_caseType == CASE_ONLY_2D ? true : in init() 639 m_caseType == CASE_ONLY_CUBE ? false : in init()
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