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Searched refs:m_compressed_internal_format (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.hpp284 glw::GLint m_compressed_internal_format; member in gl4cts::BufferStorage::MapPersistentTextureTest
Dgl4cBufferStorageTests.cpp2539 , m_compressed_internal_format(0) in MapPersistentTextureTest()
2692 &m_compressed_internal_format); in getCompressedInfo()
2724 …Texture::CompressedImage(gl, GL_TEXTURE_2D, 0 /* level */, m_compressed_internal_format, 8 /* widt… in verifyTestedOperation()
2743 gl.compressedTexImage2D(GL_TEXTURE_2D, 0 /* level */, m_compressed_internal_format, 8 /* width */, in verifyTestedOperation()
2750 m_compressed_internal_format, m_compressed_image_size, in verifyTestedOperation()
2758 8 /* height */, m_compressed_internal_format, m_compressed_image_size, in verifyTestedOperation()