Searched refs:m_current_offset_backed_up_one (Results 1 – 2 of 2) sorted by relevance
61 m_current_pc(), m_current_offset(0), m_current_offset_backed_up_one(0), in RegisterContextUnwind()191 m_current_offset_backed_up_one = m_current_offset; in InitializeZerothFrame()195 m_current_offset_backed_up_one = -1; in InitializeZerothFrame()377 m_current_offset_backed_up_one = -1; in InitializeNonZerothFrame()501 m_current_offset_backed_up_one = m_current_offset; in InitializeNonZerothFrame()503 m_current_offset_backed_up_one > 0) { in InitializeNonZerothFrame()504 m_current_offset_backed_up_one--; in InitializeNonZerothFrame()512 m_current_offset_backed_up_one = -1; in InitializeNonZerothFrame()1774 if (m_current_offset_backed_up_one != m_current_offset) { in PropagateTrapHandlerFlagFromUnwindPlan()1788 m_current_offset_backed_up_one = m_current_offset; in PropagateTrapHandlerFlagFromUnwindPlan()
231 int m_current_offset_backed_up_one; // how far into the function we've variable