Searched refs:m_erased_flash_ranges (Results 1 – 2 of 2) sorted by relevance
296 FlashRangeVector m_erased_flash_ranges; variable
264 m_allow_flash_writes(false), m_erased_flash_ranges() { in ProcessGDBRemote()2772 auto size = m_erased_flash_ranges.GetSize(); in HasErased()2774 if (m_erased_flash_ranges.GetEntryAtIndex(i)->Contains(range)) in HasErased()2817 if (!m_erased_flash_ranges.IsEmpty()) { in FlashErase()2821 const auto &last_range = *m_erased_flash_ranges.Back(); in FlashErase()2840 m_erased_flash_ranges.Insert(range, true); in FlashErase()2863 if (m_erased_flash_ranges.IsEmpty()) in FlashDone()2869 m_erased_flash_ranges.Clear(); in FlashDone()