Searched refs:m_fb_fs_id (Results 1 – 2 of 2) sorted by relevance
837 , m_fb_fs_id(0) in TextureBufferOperationsViaFrambufferReadBack()897 m_fb_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initializeBufferObjectData()909 if (!buildProgram(m_fb_po_id, m_fb_fs_id, 1, &fsCode, m_fb_vs_id, 1, &vsCode)) in initializeBufferObjectData()1085 if (0 != m_fb_fs_id) in deinit()1087 gl.deleteShader(m_fb_fs_id); in deinit()1088 m_fb_fs_id = 0; in deinit()
369 glw::GLuint m_fb_fs_id; member in glcts::TextureBufferOperationsViaFrambufferReadBack