Searched refs:m_fb_to_id (Results 1 – 2 of 2) sorted by relevance
839 , m_fb_to_id(0) in TextureBufferOperationsViaFrambufferReadBack()873 gl.genTextures(1, &m_fb_to_id); in initializeBufferObjectData()876 gl.bindTexture(GL_TEXTURE_2D, m_fb_to_id); in initializeBufferObjectData()883 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_fb_to_id, 0); in initializeBufferObjectData()1103 if (0 != m_fb_to_id) in deinit()1105 gl.deleteTextures(1, &m_fb_to_id); in deinit()1106 m_fb_to_id = 0; in deinit()
371 glw::GLuint m_fb_to_id; member in glcts::TextureBufferOperationsViaFrambufferReadBack