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Searched refs:m_fb_vs_id (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp842 , m_fb_vs_id(0) in TextureBufferOperationsViaFrambufferReadBack()
900 m_fb_vs_id = gl.createShader(GL_VERTEX_SHADER); in initializeBufferObjectData()
909 if (!buildProgram(m_fb_po_id, m_fb_fs_id, 1, &fsCode, m_fb_vs_id, 1, &vsCode)) in initializeBufferObjectData()
1091 if (0 != m_fb_vs_id) in deinit()
1093 gl.deleteShader(m_fb_vs_id); in deinit()
1094 m_fb_vs_id = 0; in deinit()
DesextcTextureBufferOperations.hpp374 glw::GLuint m_fb_vs_id; member in glcts::TextureBufferOperationsViaFrambufferReadBack