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Searched refs:m_fs_code_body (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp149 const char* const TextureBufferPrecision::m_fs_code_body = "\n" member in glcts::TextureBufferPrecision
327 m_fs_code_body }; in iterate()
330 m_fs_code_body }; in iterate()
333 m_fs_code_declaration_without_precision[i], m_fs_code_body }; in iterate()
DesextcTextureBufferPrecision.hpp146 static const char* const m_fs_code_body; /* The fragment shader body. */ member in glcts::TextureBufferPrecision