Searched refs:m_fs_code_body (Results 1 – 2 of 2) sorted by relevance
149 const char* const TextureBufferPrecision::m_fs_code_body = "\n" member in glcts::TextureBufferPrecision327 m_fs_code_body }; in iterate()330 m_fs_code_body }; in iterate()333 m_fs_code_declaration_without_precision[i], m_fs_code_body }; in iterate()
146 static const char* const m_fs_code_body; /* The fragment shader body. */ member in glcts::TextureBufferPrecision