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Searched refs:m_image_unit (Results 1 – 4 of 4) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.hpp96 static const glw::GLint m_image_unit; member in gl4cts::StencilTexturing::FunctionalTest
Dgl4cStencilTexturingTests.cpp585 const GLint FunctionalTest::m_image_unit = 1; member in gl4cts::StencilTexturing::FunctionalTest
680 …gl.bindImageTexture(m_image_unit, dst_texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* Laye… in dispatch()
684 gl.uniform1i(uni_image_loc, m_image_unit); in dispatch()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.hpp434 static const glw::GLuint m_image_unit; member in glcts::TextureBufferOperationsViaImageStore
DesextcTextureBufferOperations.cpp1342 const glw::GLuint TextureBufferOperationsViaImageStore::m_image_unit = 0; member in glcts::TextureBufferOperationsViaImageStore
1383 gl.bindImageTexture(m_image_unit, m_texbuff_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in initializeBufferObjectData()