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Searched refs:m_interpolator (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_fragment.cpp55 for (auto& i: m_interpolator) { in FragmentShaderFromNir()
162 m_interpolator[ij].enabled = true; in do_allocate_reserved_registers()
169 m_interpolator[2].enabled = true; /* perspective */ in do_allocate_reserved_registers()
170 m_interpolator[5].enabled = true; /* linear */ in do_allocate_reserved_registers()
174 m_interpolator[1].enabled = true; /* perspective */ in do_allocate_reserved_registers()
182 if (m_interpolator[i].enabled) { in do_allocate_reserved_registers()
185 m_interpolator[i].ij_index = num_baryc; in do_allocate_reserved_registers()
192 m_interpolator[i].i.reset(ip_i); in do_allocate_reserved_registers()
193 inject_register(sel, chan + 1, m_interpolator[i].i, false); in do_allocate_reserved_registers()
197 m_interpolator[i].j.reset(ip_j); in do_allocate_reserved_registers()
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Dsfn_shader_fragment.h85 std::array<Interpolator, 6> m_interpolator; variable