Searched refs:m_multidrawcall_count (Results 1 – 2 of 2) sorted by relevance
5283 draw_call_n_vertices[0] = m_multidrawcall_count[1]; in execute()5311 draw_call_n_vertices[0] = m_multidrawcall_count[0]; in execute()5312 draw_call_n_vertices[1] = m_multidrawcall_count[1]; in execute()5323 m_gl.multiDrawElements(GL_POINTS, m_multidrawcall_count, GL_UNSIGNED_INT, m_multidrawcall_index, in execute()5339 draw_call_n_vertices[0] = m_multidrawcall_count[0]; in execute()5340 draw_call_n_vertices[1] = m_multidrawcall_count[1]; in execute()5341 n_result_bytes_per_instance[0] = n_result_bytes_per_vertex * m_multidrawcall_count[0]; in execute()5342 n_result_bytes_per_instance[1] = n_result_bytes_per_vertex * m_multidrawcall_count[1]; in execute()5351 m_gl.multiDrawElementsBaseVertex(GL_POINTS, m_multidrawcall_count, GL_UNSIGNED_INT, in execute()5370 draw_call_n_vertices[0] = m_multidrawcall_count[0]; in execute()[all …]
962 glw::GLsizei m_multidrawcall_count[2]; member in gl4cts::TransformFeedbackBufferStorageTestCase