Searched refs:m_n_active_subroutine_name_length (Results 1 – 2 of 2) sorted by relevance
2772 , m_n_active_subroutine_name_length(0) in FunctionalTest3_4()2905 m_n_active_subroutine_name_length = 0; in iterate()2930 if (length > m_n_active_subroutine_name_length) in iterate()2932 m_n_active_subroutine_name_length = length; in iterate()3288 { GL_ACTIVE_SUBROUTINE_MAX_LENGTH, m_n_active_subroutine_name_length + 1 } in inspectProgramStageiv()3318 { GL_VERTEX_SUBROUTINE, GL_MAX_NAME_LENGTH, m_n_active_subroutine_name_length + 1 } in inspectProgramInterfaceiv()3578 active_subroutine_name.resize(m_n_active_subroutine_name_length + 1); in inspectActiveSubroutineName()
472 glw::GLint m_n_active_subroutine_name_length; member in gl4cts::ShaderSubroutine::FunctionalTest3_4