Searched refs:m_n_active_subroutine_uniform_name_length (Results 1 – 2 of 2) sorted by relevance
2771 , m_n_active_subroutine_uniform_name_length(0) in FunctionalTest3_4()2904 m_n_active_subroutine_uniform_name_length = 0; in iterate()2920 if (length > m_n_active_subroutine_uniform_name_length) in iterate()2922 m_n_active_subroutine_uniform_name_length = length; in iterate()3287 { GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, m_n_active_subroutine_uniform_name_length + 1 }, in inspectProgramStageiv()3315 …{ GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, m_n_active_subroutine_uniform_name_length + 1 … in inspectProgramInterfaceiv()3527 active_uniform_name.resize(m_n_active_subroutine_uniform_name_length + 1); in inspectActiveSubroutineUniformName()
471 glw::GLint m_n_active_subroutine_uniform_name_length; member in gl4cts::ShaderSubroutine::FunctionalTest3_4