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Searched refs:m_n_active_subroutine_uniform_name_length (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp2771 , m_n_active_subroutine_uniform_name_length(0) in FunctionalTest3_4()
2904 m_n_active_subroutine_uniform_name_length = 0; in iterate()
2920 if (length > m_n_active_subroutine_uniform_name_length) in iterate()
2922 m_n_active_subroutine_uniform_name_length = length; in iterate()
3287 { GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, m_n_active_subroutine_uniform_name_length + 1 }, in inspectProgramStageiv()
3315 …{ GL_VERTEX_SUBROUTINE_UNIFORM, GL_MAX_NAME_LENGTH, m_n_active_subroutine_uniform_name_length + 1 … in inspectProgramInterfaceiv()
3527 active_uniform_name.resize(m_n_active_subroutine_uniform_name_length + 1); in inspectActiveSubroutineUniformName()
Dgl4cShaderSubroutineTests.hpp471 glw::GLint m_n_active_subroutine_uniform_name_length; member in gl4cts::ShaderSubroutine::FunctionalTest3_4