/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferTextureBufferRange.cpp | 51 , m_n_components(0) in FormatInfo() 69 , m_n_components(0) in FormatInfo() 85 m_n_components = 1; in configure() 89 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLubyte) * m_n_components); in configure() 90 m_ssbo_value_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components); in configure() 100 m_n_components = 1; in configure() 104 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLhalf) * m_n_components); in configure() 105 m_ssbo_value_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components); in configure() 115 m_n_components = 1; in configure() 119 m_not_aligned_size = static_cast<glw::GLuint>(sizeof(glw::GLfloat) * m_n_components); in configure() [all …]
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D | esextcTextureBufferTextureBufferRange.hpp | 165 return m_n_components; in get_n_components() 211 glw::GLuint m_n_components; member in glcts::FormatInfo
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5PreciseQualifier.cpp | 89 const glw::GLuint GPUShader5PreciseQualifier::m_n_components = 4; member in glcts::GPUShader5PreciseQualifier 155 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_COPY); in initTest() 168 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); in initTest() 175 gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLfloat) * m_n_components, DE_NULL, GL_STATIC_DRAW); in initTest() 286 glw::GLfloat vertex_data_positions[m_n_components]; in iterate() 287 glw::GLfloat vertex_data_weights[m_n_components]; in iterate() 290 for (glw::GLuint component_nr = 0; component_nr < m_n_components; ++component_nr) in iterate() 295 if (component_nr != (m_n_components - 1)) in iterate() 310 WeightedSum weighted_sum_forward[m_n_components]; in iterate() 317 for (glw::GLuint component_nr = 0; component_nr < (m_n_components / 2); ++component_nr) in iterate() [all …]
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D | esextcGPUShader5PreciseQualifier.hpp | 160 static const glw::GLuint m_n_components; member in glcts::GPUShader5PreciseQualifier
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySubImage3D.cpp | 39 const glw::GLuint TextureCubeMapArraySubImage3D::m_n_components = 4; member in glcts::TextureCubeMapArraySubImage3D 239 …ta_buffer.assign(copy_params.m_width * copy_params.m_height * copy_params.m_depth * m_n_components, in configureDataBuffer() 249 for (glw::GLuint component = 0; component < m_n_components; ++component) in configureDataBuffer() 252 (zoffset * width * height + yoffset * width + xoffset) * m_n_components + component; in configureDataBuffer() 258 m_expected_data_buffer.assign(width * height * depth * m_n_components, clear_value); in configureDataBuffer() 268 … &m_expected_data_buffer[(zoffset * width * height + yoffset * width + xoffset) * m_n_components]; in configureDataBuffer() 269 for (glw::GLuint component = 0; component < m_n_components; ++component) in configureDataBuffer() 272 (zoffset * width * height + yoffset * width + xoffset) * m_n_components + component; in configureDataBuffer() 297 copy_params.m_width * copy_params.m_height * copy_params.m_depth * m_n_components * in configurePixelUnpackBuffer() 334 DataBufferVec data_buffer(width * height * depth * m_n_components, clear_value); in configureCubeMapArrayTexture() [all …]
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D | esextcTextureCubeMapArrayImageOperations.cpp | 47 const glw::GLuint TextureCubeMapArrayImageOpCompute::m_n_components = 4; member in glcts::TextureCubeMapArrayImageOpCompute 570 floatData.resize(width * height * depth * m_n_components); in iterate() 571 floatClean.resize(width * height * depth * m_n_components); in iterate() 572 intData.resize(width * height * depth * m_n_components); in iterate() 573 intClean.resize(width * height * depth * m_n_components); in iterate() 574 uIntData.resize(width * height * depth * m_n_components); in iterate() 575 uIntClean.resize(width * height * depth * m_n_components); in iterate() 577 memset(&floatClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLfloat)); in iterate() 578 memset(&intClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLint)); in iterate() 579 memset(&uIntClean[0], 0, width * height * depth * m_n_components * sizeof(glw::GLuint)); in iterate() [all …]
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D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 44 [m_n_max_faces][m_n_colors_per_layer_face][m_n_components] = { 170 for (int n_component = 0; n_component < m_n_components; ++n_component) in generateTestData() 172 const unsigned int pixel_size = m_n_components; in generateTestData() 328 …nt data_size = static_cast<int>(storage_config.m_width * storage_config.m_height * m_n_components * in iterate() 365 unsigned char last_level_data_buffer[m_n_components] = { 0 }; in iterate() 367 …static_cast<int>(storage_config.m_width * storage_config.m_height * m_n_components * sizeof(unsign… in iterate() 399 storage_config.m_width * storage_config.m_height * m_n_components * sizeof(unsigned char)); in iterate() 436 m_n_components * sizeof(unsigned char))) in iterate()
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D | esextcTextureCubeMapArrayGenerateMipMap.hpp | 98 static const int m_n_components = 4; member in glcts::TextureCubeMapArrayGenerateMipMapFilterable 100 …ic const unsigned char m_layer_face_data[m_n_max_faces][m_n_colors_per_layer_face][m_n_components];
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D | esextcTextureCubeMapArrayStencilAttachments.cpp | 41 const glw::GLuint TextureCubeMapArrayStencilAttachments::m_n_components = 4; member in glcts::TextureCubeMapArrayStencilAttachments 106 return m_width * m_height * m_depth * TextureCubeMapArrayStencilAttachments::m_n_components; in getArraySize() 616 m_cube_map_array_data[test_index].getHeight() * m_n_components * in fillStencilData() 619 …w::GLuint y_position_in_array = m_cube_map_array_data[test_index].getHeight() * m_n_components * y; in fillStencilData() 621 glw::GLuint x_position_in_array = m_n_components * x; in fillStencilData() 625 memset((data + index_array), 1, m_n_components); in fillStencilData() 857 const glw::GLubyte* data = data_row + x * m_n_components; in readPixelsAndCompareWithExpectedResult()
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D | esextcTextureCubeMapArrayGetterCalls.hpp | 91 static const glw::GLuint m_n_components; member in glcts::TextureCubeMapArrayGetterCalls
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D | esextcTextureCubeMapArrayGetterCalls.cpp | 44 const glw::GLuint TextureCubeMapArrayGetterCalls::m_n_components = 4; member in glcts::TextureCubeMapArrayGetterCalls 253 glw::GLubyte texture_data_ubyte[m_width * m_height * m_depth * m_n_components]; in iterate() 254 …memset(texture_data_ubyte, 0, m_width * m_height * m_depth * m_n_components * sizeof(glw::GLubyte)… in iterate()
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D | esextcTextureCubeMapArrayImageOperations.hpp | 124 static const glw::GLuint m_n_components; member in glcts::TextureCubeMapArrayImageOpCompute
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D | esextcTextureCubeMapArrayStencilAttachments.hpp | 118 static const glw::GLuint m_n_components; member in glcts::TextureCubeMapArrayStencilAttachments
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D | esextcTextureCubeMapArraySubImage3D.hpp | 120 static const glw::GLuint m_n_components; member in glcts::TextureCubeMapArraySubImage3D
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderPrimitiveCoverage.cpp | 180 const glw::GLuint TessellationShaderPrimitiveCoverage::m_n_components = 4; member in glcts::TessellationShaderPrimitiveCoverage 188 * m_n_components /* components */; 521 glw::GLfloat vertices[6 /* vertices */ * m_n_components /* components */] = { in initBufferObjects() 693 … (glw::GLuint n_pixel = 0; n_pixel < (m_rendered_data_buffer_size >> 2); n_pixel += m_n_components) in verifyDrawBufferContents()
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D | esextcTessellationShaderPrimitiveCoverage.hpp | 106 static const glw::GLuint m_n_components; /* number of components used by a single texel */ member in glcts::TessellationShaderPrimitiveCoverage
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderPrimitiveCounter.hpp | 120 const glw::GLuint m_n_components; member in glcts::GeometryShaderPrimitiveCounter
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D | esextcGeometryShaderPrimitiveCounter.cpp | 452 , m_n_components(4) in GeometryShaderPrimitiveCounter() 533 m_maxGeometryOutputVertices = m_maxGeometryOutputVertices / (m_n_components + m_nrVaryings); in createAndBuildProgramWithFeedback() 826 m_sizeOfDataArray = m_testConfiguration.m_numberOfDrawnPrimitives * m_n_components * in prepareBufferObjects()
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