Searched refs:m_n_points_to_draw (Results 1 – 2 of 2) sorted by relevance
606 const unsigned int m_n_points_to_draw; member in gl4cts::ShaderSubroutine::FunctionalTest91025 const unsigned int m_n_points_to_draw; member in gl4cts::ShaderSubroutine::FunctionalTest18_19
4933 , m_n_points_to_draw(16) /* arbitrary value */ in FunctionalTest9()5035 …t xfb_bo_size = static_cast<unsigned int>(sizeof(float) * 4 /* components */ * m_n_points_to_draw); in initTest()5080 gl.drawArrays(GL_POINTS, 0 /* first */, m_n_points_to_draw); in iterate()5119 for (unsigned int n_point = 0; n_point < m_n_points_to_draw && should_continue; ++n_point) in verifyXFBData()9383 , m_n_points_to_draw(16) /* arbitrary value */ in FunctionalTest18_19()9471 gl.drawArrays(GL_POINTS, 0 /* first */, m_n_points_to_draw); in executeTest()9626 const unsigned int bo_size = static_cast<unsigned int>(sizeof(float) * m_n_points_to_draw); in initTest()9770 for (unsigned int n_vertex = 0; n_vertex < m_n_points_to_draw; ++n_vertex) in verifyXFBData()