Searched refs:m_n_vectors_in_buffer_texture (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferOperations.cpp | 53 , m_n_vectors_in_buffer_texture(0) in TextureBufferOperations() 87 gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &m_n_vectors_in_buffer_texture); in initTest() 98 … m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint), 0, GL_DYNAMIC_DRAW); in initTest() 149 …gl.bufferData(GL_ARRAY_BUFFER, m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw:… in initFirstPhase() 178 << m_n_vectors_in_buffer_texture << " ) in;\n" in getComputeShaderCode() 209 …gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* heig… in initSecondPhase() 257 …glw::GLfloat indicies[] = { 0.f, 0.f, static_cast<glw::GLfloat>(m_n_vectors_in_buffer_texture) * 1… in initSecondPhase() 258 static_cast<glw::GLfloat>(m_n_vectors_in_buffer_texture) * 1.f }; in initSecondPhase() 347 std::vector<glw::GLint> reference(m_n_vectors_in_buffer_texture * m_n_vector_components); in iterate() 348 fillBufferWithData(&reference[0], m_n_vectors_in_buffer_texture * m_n_vector_components); in iterate() [all …]
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D | esextcTextureBufferOperations.hpp | 276 glw::GLint m_n_vectors_in_buffer_texture; member in glcts::TextureBufferOperations
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