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Searched refs:m_n_vectors_in_buffer_texture (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp53 , m_n_vectors_in_buffer_texture(0) in TextureBufferOperations()
87 gl.getIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_SIZE, 0, &m_n_vectors_in_buffer_texture); in initTest()
98m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw::GLint), 0, GL_DYNAMIC_DRAW); in initTest()
149 …gl.bufferData(GL_ARRAY_BUFFER, m_n_vectors_in_buffer_texture * m_n_vector_components * sizeof(glw:… in initFirstPhase()
178 << m_n_vectors_in_buffer_texture << " ) in;\n" in getComputeShaderCode()
209 …gl.texStorage2D(GL_TEXTURE_2D, 1, GL_RGBA32I, m_n_vectors_in_buffer_texture /* width */, 1 /* heig… in initSecondPhase()
257 …glw::GLfloat indicies[] = { 0.f, 0.f, static_cast<glw::GLfloat>(m_n_vectors_in_buffer_texture) * 1… in initSecondPhase()
258 static_cast<glw::GLfloat>(m_n_vectors_in_buffer_texture) * 1.f }; in initSecondPhase()
347 std::vector<glw::GLint> reference(m_n_vectors_in_buffer_texture * m_n_vector_components); in iterate()
348 fillBufferWithData(&reference[0], m_n_vectors_in_buffer_texture * m_n_vector_components); in iterate()
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DesextcTextureBufferOperations.hpp276 glw::GLint m_n_vectors_in_buffer_texture; member in glcts::TextureBufferOperations