Searched refs:m_po_active_subroutine_uniform_locations (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 9850 , m_po_active_subroutine_uniform_locations(0) in NegativeTest1() 9985 &m_po_active_subroutine_uniform_locations); in initTest() 9990 if (m_po_active_subroutine_uniform_locations != 2) in initTest() 10141 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations - 1, &index); in iterate() 10146 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations + 1, &index); in iterate() 10169 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations, /* count */ in iterate() 10175 gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations, in iterate() 10198 …gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations, invalid_subro… in iterate() 10224 …gl.uniformSubroutinesuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations, valid_subrout… in iterate() 10246 …gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_po_active_subroutine_uniform_locations, &temp_value… in iterate() [all …]
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D | gl4cShaderSubroutineTests.hpp | 1059 glw::GLint m_po_active_subroutine_uniform_locations; member in gl4cts::ShaderSubroutine::NegativeTest1
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