Searched refs:m_po_aux (Results 1 – 2 of 2) sorted by relevance
2775 , m_po_aux(0) in StorageMultisampleTest()3688 gl.uniform1i(gl.getUniformLocation(m_po_aux, "texture_layer"), i); in Draw()3704 gl.useProgram(m_po_aux); in Draw()3716 gl.uniform1i(gl.getUniformLocation(m_po_aux, "texture_input"), 0); in Draw()3728 gl.uniform1i(gl.getUniformLocation(m_po_aux, "texture_layer"), i); in Draw()3832 if (m_po_aux) in CleanPrograms()3834 gl.deleteProgram(m_po_aux); in CleanPrograms()3836 m_po_aux = 0; in CleanPrograms()3903 m_po_aux = PrepareProgram(FragmentShaderDeclarationAuxiliary(), FragmentShaderTail()); in iterate()
5381 glw::GLuint m_po_aux; member in gl4cts::DirectStateAccess::Textures::StorageMultisampleTest