Searched refs:m_po_not_linked_id (Results 1 – 2 of 2) sorted by relevance
9858 , m_po_not_linked_id(0) in NegativeTest1()9879 if (m_po_not_linked_id != 0) in deinit()9881 gl.deleteProgram(m_po_not_linked_id); in deinit()9883 m_po_not_linked_id = 0; in deinit()9901 m_po_not_linked_id = gl.createProgram(); in initTest()10038 gl.getSubroutineUniformLocation(m_po_not_linked_id, GL_FRAGMENT_SHADER, "subroutine_uniform_name"); in iterate()
1067 glw::GLuint m_po_not_linked_id; member in gl4cts::ShaderSubroutine::NegativeTest1