Searched refs:m_position_attribute_location (Results 1 – 2 of 2) sorted by relevance
163 , m_position_attribute_location(0) in GeometryShaderAdjacency()371 m_position_attribute_location = gl.getAttribLocation(m_po_id, "position_data"); in iterate()372 …gl.vertexAttribPointer(m_position_attribute_location, m_components_input, GL_FLOAT, GL_FALSE, 0, 0… in iterate()373 gl.enableVertexAttribArray(m_position_attribute_location); in iterate()
328 glw::GLuint m_position_attribute_location; member in glcts::GeometryShaderAdjacency