Searched refs:m_position_location (Results 1 – 2 of 2) sorted by relevance
843 , m_position_location(-1) in TextureBufferOperationsViaFrambufferReadBack()933 m_position_location = gl.getAttribLocation(m_fb_po_id, "inPosition"); in initializeBufferObjectData()935 if (m_position_location == -1) in initializeBufferObjectData()940 gl.vertexAttribPointer(m_position_location, 4, GL_FLOAT, GL_FALSE, 0, 0); in initializeBufferObjectData()943 gl.enableVertexAttribArray(m_position_location); in initializeBufferObjectData()991 gl.disableVertexAttribArray(m_position_location); in initializeBufferObjectData()995 m_position_location = -1; in initializeBufferObjectData()1070 if (m_position_location != -1) in deinit()1072 gl.disableVertexAttribArray(m_position_location); in deinit()1073 m_position_location = -1; in deinit()[all …]
375 glw::GLint m_position_location; member in glcts::TextureBufferOperationsViaFrambufferReadBack405 glw::GLint m_position_location; member in glcts::TextureBufferOperationsViaTransformFeedback