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Searched refs:m_position_location (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp843 , m_position_location(-1) in TextureBufferOperationsViaFrambufferReadBack()
933 m_position_location = gl.getAttribLocation(m_fb_po_id, "inPosition"); in initializeBufferObjectData()
935 if (m_position_location == -1) in initializeBufferObjectData()
940 gl.vertexAttribPointer(m_position_location, 4, GL_FLOAT, GL_FALSE, 0, 0); in initializeBufferObjectData()
943 gl.enableVertexAttribArray(m_position_location); in initializeBufferObjectData()
991 gl.disableVertexAttribArray(m_position_location); in initializeBufferObjectData()
995 m_position_location = -1; in initializeBufferObjectData()
1070 if (m_position_location != -1) in deinit()
1072 gl.disableVertexAttribArray(m_position_location); in deinit()
1073 m_position_location = -1; in deinit()
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DesextcTextureBufferOperations.hpp375 glw::GLint m_position_location; member in glcts::TextureBufferOperationsViaFrambufferReadBack
405 glw::GLint m_position_location; member in glcts::TextureBufferOperationsViaTransformFeedback