Searched refs:m_rbDepth (Results 1 – 1 of 1) sorted by relevance
1088 GLuint m_rbDepth; member in glcts::RenderbufferCase1098 , m_rbDepth(0) in RenderbufferCase()1358 m_rbDepth = createAndAttachRenderBuffer(GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT); in createFramebuffer()1364 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_ATTACHMENT); in createFramebuffer()1371 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_ATTACHMENT); in createFramebuffer()1372 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_rbDepth); in createFramebuffer()1376 m_rbDepth = createAndAttachRenderBuffer(m_testFormat.format, GL_DEPTH_STENCIL_ATTACHMENT); in createFramebuffer()1404 if (m_rbDepth) in deleteFramebuffer()1405 gl.deleteRenderbuffers(1, &m_rbDepth); in deleteFramebuffer()