Searched refs:m_reference_compressed_3D (Results 1 – 2 of 2) sorted by relevance
9650 , m_reference_compressed_3D(DE_NULL) in SubImageErrorsTest()9885 m_reference_compressed_3D = new glw::GLubyte[m_reference_compressed_3D_size]; in Prepare()9887 gl.getCompressedTexImage(GL_TEXTURE_2D_ARRAY, 0, m_reference_compressed_3D); in Prepare()11097 if (DE_NULL != m_reference_compressed_3D) in Test3DCompressed()11104 m_reference_compressed_3D_size, m_reference_compressed_3D); in Test3DCompressed()11116 m_reference_compressed_3D); in Test3DCompressed()11129 m_not_matching_compressed_3D_size, m_reference_compressed_3D); in Test3DCompressed()11141 m_reference_compressed_3D_size - 1, m_reference_compressed_3D); in Test3DCompressed()11300 if (DE_NULL != m_reference_compressed_3D) in Clean()11302 delete[] m_reference_compressed_3D; in Clean()[all …]
6495 glw::GLubyte* m_reference_compressed_3D; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest