Searched refs:m_subroutine_uniform_locations (Results 1 – 3 of 3) sorted by relevance
104 subroutineUniformSet m_subroutine_uniform_locations; member in glcts::UniformPreservationTest307 …gl.getUniformSubroutineuiv(GL_FRAGMENT_SHADER, m_subroutine_uniform_locations.m_fragment_shader_st… in captureCurrentSubroutineSet()312 …gl.getUniformSubroutineuiv(GL_GEOMETRY_SHADER, m_subroutine_uniform_locations.m_geometry_shader_st… in captureCurrentSubroutineSet()318 m_subroutine_uniform_locations.m_tesselation_control_shader_stage, in captureCurrentSubroutineSet()324 m_subroutine_uniform_locations.m_tesselation_evaluation_shader_stage, in captureCurrentSubroutineSet()329 gl.getUniformSubroutineuiv(GL_VERTEX_SHADER, m_subroutine_uniform_locations.m_vertex_shader_stage, in captureCurrentSubroutineSet()648 m_subroutine_uniform_locations.m_fragment_shader_stage = in prepareProgram()651 m_subroutine_uniform_locations.m_geometry_shader_stage = in prepareProgram()654 m_subroutine_uniform_locations.m_tesselation_control_shader_stage = in prepareProgram()658 m_subroutine_uniform_locations.m_tesselation_evaluation_shader_stage = in prepareProgram()[all …]
518 glw::GLuint m_subroutine_uniform_locations[4][1]; member in gl4cts::ShaderSubroutine::FunctionalTest5578 glw::GLuint m_subroutine_uniform_locations[4]; member in gl4cts::ShaderSubroutine::FunctionalTest7_8630 glw::GLuint m_subroutine_uniform_locations[16]; member in gl4cts::ShaderSubroutine::FunctionalTest10691 glw::GLuint m_subroutine_uniform_locations[5]; member in gl4cts::ShaderSubroutine::FunctionalTest11823 glw::GLuint m_subroutine_uniform_locations[2]; member in gl4cts::ShaderSubroutine::FunctionalTest14_15
3984 m_subroutine_uniform_locations[type][uniform] = in iterate()4148 const GLuint location = m_subroutine_uniform_locations[i][0]; in testDraw()4546 m_subroutine_uniform_locations[uniform] = in iterate()4862 const GLuint location = m_subroutine_uniform_locations[i]; in testDraw()5271 m_subroutine_uniform_locations[uniform] = in iterate()5330 const GLuint location = m_subroutine_uniform_locations[i]; in testDraw()5678 m_subroutine_uniform_locations[uniform] = in iterate()5798 const GLuint location = m_subroutine_uniform_locations[i]; in testDraw()7660 m_subroutine_uniform_locations[uniform] = in iterate()7697 << " location: " << m_subroutine_uniform_locations[uniform] in iterate()[all …]