Searched refs:m_syncObjects (Results 1 – 1 of 1) sorted by relevance
75 vector<GLsync> m_syncObjects; member in deqp::gles3::Stress::FenceSyncCase86 , m_syncObjects (DE_NULL) in FenceSyncCase()152 for (int i = 0; i < (int)m_syncObjects.size(); i++) in deinit()153 if (m_syncObjects[i]) in deinit()154 glDeleteSync(m_syncObjects[i]); in deinit()156 m_syncObjects.erase(m_syncObjects.begin(), m_syncObjects.end()); in deinit()182 m_syncObjects.resize (m_numSyncs); in iterate()192 m_syncObjects[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); in iterate()200 m_rnd.shuffle(m_syncObjects.begin(), m_syncObjects.end()); in iterate()214 glWaitSync(m_syncObjects[i], 0, GL_TIMEOUT_IGNORED); in iterate()[all …]