Searched refs:m_target_invalid (Results 1 – 2 of 2) sorted by relevance
6408 , m_target_invalid(0) in CheckStatusErrorsTest()6444 gl.checkNamedFramebufferStatus(m_fbo_valid, m_target_invalid); in iterate()6507 ++m_target_invalid; in PrepareObjects()6509 if (GL_FRAMEBUFFER == m_target_invalid) in PrepareObjects()6514 if (GL_READ_FRAMEBUFFER == m_target_invalid) in PrepareObjects()6519 if (GL_DRAW_FRAMEBUFFER == m_target_invalid) in PrepareObjects()6579 m_target_invalid = 0; in Clean()
3434 glw::GLuint m_target_invalid; member in gl4cts::DirectStateAccess::Framebuffers::CheckStatusErrorsTest