Searched refs:m_tbo_valid (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 5020 , m_tbo_valid(0) in TextureAttachmentErrorsTest() 5092 gl.namedFramebufferTexture(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_tbo_valid, 0); in iterate() 5129 gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_tbo_valid, 0, 0); in iterate() 5216 gl.genTextures(1, &m_tbo_valid); in PrepareObjects() 5219 gl.bindTexture(GL_TEXTURE_BUFFER, m_tbo_valid); in PrepareObjects() 5366 if (m_tbo_valid) in Clean() 5368 gl.deleteTextures(1, &m_tbo_valid); in Clean() 5369 m_tbo_valid = 0; in Clean()
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D | gl4cDirectStateAccessTests.hpp | 3160 glw::GLuint m_tbo_valid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest
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