Searched refs:m_texture_params (Results 1 – 2 of 2) sorted by relevance
109 configureParams(&m_texture_params); in initTest()111 m_tbo_tex_ids = new glw::GLuint[m_texture_params.size()]; in initTest()112 m_tbo_ids = new glw::GLuint[m_texture_params.size()]; in initTest()114 memset(m_tbo_tex_ids, 0, m_texture_params.size() * sizeof(glw::GLuint)); in initTest()115 memset(m_tbo_ids, 0, m_texture_params.size() * sizeof(glw::GLuint)); in initTest()120 for (glw::GLuint i = 0; i < m_texture_params.size(); ++i) in initTest()127 …gl.bufferData(m_glExtTokens.TEXTURE_BUFFER, m_texture_params[i].get_texture_buffer_size(), 0, GL_D… in initTest()137 …gl.texBuffer(m_glExtTokens.TEXTURE_BUFFER, m_texture_params[i].get_texture_format(), m_tbo_ids[i]); in initTest()198 for (glw::GLuint i = 0; i < m_texture_params.size(); ++i) in getParamsForType()200 if (m_texture_params[i].get_texture_uniform_type() == uniformType) in getParamsForType()[all …]
195 std::vector<TextureParameters> m_texture_params; member in glcts::TextureBufferActiveUniformValidation