Searched refs:m_tf_fs_id (Results 1 – 2 of 2) sorted by relevance
1136 , m_tf_fs_id(0) in TextureBufferOperationsViaTransformFeedback()1182 m_tf_fs_id = gl.createShader(GL_FRAGMENT_SHADER); in initializeBufferObjectData()1194 if (!buildProgram(m_tf_po_id, m_tf_fs_id, 1, &fsCode, m_tf_vs_id, 1, &vsCode)) in initializeBufferObjectData()1320 if (0 != m_tf_fs_id) in deinit()1322 gl.deleteShader(m_tf_fs_id); in deinit()1323 m_tf_fs_id = 0; in deinit()
400 glw::GLuint m_tf_fs_id; member in glcts::TextureBufferOperationsViaTransformFeedback