Searched refs:m_tf_vs_id (Results 1 – 2 of 2) sorted by relevance
1140 , m_tf_vs_id(0) in TextureBufferOperationsViaTransformFeedback()1185 m_tf_vs_id = gl.createShader(GL_VERTEX_SHADER); in initializeBufferObjectData()1194 if (!buildProgram(m_tf_po_id, m_tf_fs_id, 1, &fsCode, m_tf_vs_id, 1, &vsCode)) in initializeBufferObjectData()1314 if (0 != m_tf_vs_id) in deinit()1316 gl.deleteShader(m_tf_vs_id); in deinit()1317 m_tf_vs_id = 0; in deinit()
404 glw::GLuint m_tf_vs_id; member in glcts::TextureBufferOperationsViaTransformFeedback