Searched refs:m_to_1D_array (Results 1 – 2 of 2) sorted by relevance
8901 , m_to_1D_array(0) in StorageErrorsTest()8992 gl.createTextures(GL_TEXTURE_1D_ARRAY, 1, &m_to_1D_array); in Prepare()9281 gl.textureStorage2D(m_to_1D_array, 8, GL_R8, 8, 8); in Test2D()9559 if (m_to_1D_array) in Clean()9561 gl.deleteTextures(1, &m_to_1D_array); in Clean()9563 m_to_1D_array = 0; in Clean()
6209 glw::GLuint m_to_1D_array; member in gl4cts::DirectStateAccess::Textures::StorageErrorsTest