Searched refs:m_to_3d_valid (Results 1 – 2 of 2) sorted by relevance
5017 , m_to_3d_valid(0) in TextureAttachmentErrorsTest()5136 …gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_3d_valid, 0, m_max_3d_text… in iterate()5222 gl.genTextures(1, &m_to_3d_valid); in PrepareObjects()5225 gl.bindTexture(GL_TEXTURE_3D, m_to_3d_valid); in PrepareObjects()5372 if (m_to_3d_valid) in Clean()5374 gl.deleteTextures(1, &m_to_3d_valid); in Clean()5375 m_to_3d_valid = 0; in Clean()
3157 glw::GLuint m_to_3d_valid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest