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Searched refs:m_to_array_valid (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp5018 , m_to_array_valid(0) in TextureAttachmentErrorsTest()
5100 gl.namedFramebufferTextureLayer(m_fbo_invalid, GL_COLOR_ATTACHMENT0, m_to_array_valid, 0, 0); in iterate()
5106 gl.namedFramebufferTextureLayer(m_fbo_valid, m_color_attachment_invalid, m_to_array_valid, 0, 0); in iterate()
5112 gl.namedFramebufferTextureLayer(m_fbo_valid, m_attachment_invalid, m_to_array_valid, 0, 0); in iterate()
5123 …gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_array_valid, m_level_inval… in iterate()
5143 gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_array_valid, 0, in iterate()
5228 gl.genTextures(1, &m_to_array_valid); in PrepareObjects()
5231 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_array_valid); in PrepareObjects()
5378 if (m_to_array_valid) in Clean()
5380 gl.deleteTextures(1, &m_to_array_valid); in Clean()
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Dgl4cDirectStateAccessTests.hpp3158 glw::GLuint m_to_array_valid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest