Searched refs:m_to_array_valid (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 5018 , m_to_array_valid(0) in TextureAttachmentErrorsTest() 5100 gl.namedFramebufferTextureLayer(m_fbo_invalid, GL_COLOR_ATTACHMENT0, m_to_array_valid, 0, 0); in iterate() 5106 gl.namedFramebufferTextureLayer(m_fbo_valid, m_color_attachment_invalid, m_to_array_valid, 0, 0); in iterate() 5112 gl.namedFramebufferTextureLayer(m_fbo_valid, m_attachment_invalid, m_to_array_valid, 0, 0); in iterate() 5123 …gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_array_valid, m_level_inval… in iterate() 5143 gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_array_valid, 0, in iterate() 5228 gl.genTextures(1, &m_to_array_valid); in PrepareObjects() 5231 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_to_array_valid); in PrepareObjects() 5378 if (m_to_array_valid) in Clean() 5380 gl.deleteTextures(1, &m_to_array_valid); in Clean() [all …]
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D | gl4cDirectStateAccessTests.hpp | 3158 glw::GLuint m_to_array_valid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest
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