Searched refs:m_to_invalid (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessTexturesTests.cpp | 8909 , m_to_invalid(0) in StorageErrorsTest() 9032 while (gl.isTexture(++m_to_invalid)) in Prepare() 9184 gl.textureStorage1D(m_to_invalid, 1, GL_R8, 8); in Test1D() 9242 gl.textureStorage2D(m_to_invalid, 1, GL_R8, 8, 8); in Test2D() 9313 gl.textureStorage3D(m_to_invalid, 1, GL_R8, 8, 8, 8); in Test3D() 9388 gl.textureStorage2DMultisample(m_to_invalid, 1, GL_R8, 8, 8, false); in Test2DMultisample() 9467 gl.textureStorage3DMultisample(m_to_invalid, 1, GL_R8, 8, 8, 8, false); in Test3DMultisample() 9615 m_to_invalid = 0; in Clean() 9643 , m_to_invalid(0) in SubImageErrorsTest() 9939 while (gl.isTexture(++m_to_invalid)) in Prepare() [all …]
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D | gl4cDirectStateAccessTests.hpp | 3162 glw::GLuint m_to_invalid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest 6217 glw::GLuint m_to_invalid; member in gl4cts::DirectStateAccess::Textures::StorageErrorsTest 6488 glw::GLuint m_to_invalid; member in gl4cts::DirectStateAccess::Textures::SubImageErrorsTest 6630 glw::GLuint m_to_invalid; member in gl4cts::DirectStateAccess::Textures::CopyErrorsTest 6704 glw::GLuint m_to_invalid; member in gl4cts::DirectStateAccess::Textures::ParameterSetupErrorsTest
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D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 5022 , m_to_invalid(0) in TextureAttachmentErrorsTest() 5082 gl.namedFramebufferTexture(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_invalid, 0); in iterate() 5117 gl.namedFramebufferTextureLayer(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_invalid, 0, 0); in iterate() 5249 while (gl.isTexture(++m_to_invalid)) in PrepareObjects() 5398 m_to_invalid = 0; in Clean()
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