Searched refs:m_to_valid (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 5016 , m_to_valid(0) in TextureAttachmentErrorsTest() 5067 gl.namedFramebufferTexture(m_fbo_invalid, GL_COLOR_ATTACHMENT0, m_to_valid, 0); in iterate() 5072 gl.namedFramebufferTexture(m_fbo_valid, m_color_attachment_invalid, m_to_valid, 0); in iterate() 5077 gl.namedFramebufferTexture(m_fbo_valid, m_attachment_invalid, m_to_valid, 0); in iterate() 5087 gl.namedFramebufferTexture(m_fbo_valid, GL_COLOR_ATTACHMENT0, m_to_valid, m_level_invalid); in iterate() 5210 gl.genTextures(1, &m_to_valid); in PrepareObjects() 5213 gl.bindTexture(GL_TEXTURE_2D, m_to_valid); in PrepareObjects() 5360 if (m_to_valid) in Clean() 5362 gl.deleteTextures(1, &m_to_valid); in Clean() 5363 m_to_valid = 0; in Clean()
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D | gl4cDirectStateAccessTests.hpp | 3156 glw::GLuint m_to_valid; member in gl4cts::DirectStateAccess::Framebuffers::TextureAttachmentErrorsTest
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