/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderAPI.hpp | 86 glw::GLuint m_vao_id; member in glcts::GeometryShaderCreateShaderProgramvTest 355 glw::GLuint m_vao_id; member in glcts::GeometryShaderDrawCallWithFSAndGS 416 glw::GLuint m_vao_id; member in glcts::GeometryShaderMaxImageUniformsTest 484 glw::GLuint m_vao_id; member in glcts::GeometryShaderMaxShaderStorageBlocksTest 547 glw::GLuint m_vao_id; member in glcts::GeometryShaderMaxAtomicCountersTest 612 glw::GLuint m_vao_id; member in glcts::GeometryShaderMaxAtomicCounterBuffersTest 660 glw::GLuint m_vao_id; member in glcts::GeometryShaderPiplineProgramObjectWithoutActiveVSProgramTest 781 glw::GLuint m_vao_id; member in glcts::GeometryShaderIncompatibleDrawCallModeTest 861 glw::GLuint m_vao_id; member in glcts::GeometryShaderInsufficientEmittedVerticesTest 921 glw::GLuint m_vao_id; member in glcts::GeometryShaderPipelineObjectTransformFeedbackVertexAndGeometryShaderCaptureTest [all …]
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D | esextcGeometryShaderAPI.cpp | 133 , m_vao_id(0) in GeometryShaderCreateShaderProgramvTest() 178 if (m_vao_id != 0) in deinit() 180 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 182 m_vao_id = 0; in deinit() 354 gl.genVertexArrays(1, &m_vao_id); in iterate() 357 gl.bindVertexArray(m_vao_id); in iterate() 1212 , m_vao_id(0) in GeometryShaderDrawCallWithFSAndGS() 1242 if (m_vao_id != 0) in deinit() 1244 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 1246 m_vao_id = 0; in deinit() [all …]
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D | esextcGeometryShaderQualifiers.cpp | 48 , m_vao_id(0) in GeometryShaderFlatInterpolationTest() 88 if (m_vao_id != 0) in deinit() 90 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 92 m_vao_id = 0; in deinit() 223 gl.genVertexArrays(1, &m_vao_id); in iterate() 226 gl.bindVertexArray(m_vao_id); in iterate()
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D | esextcGeometryShaderClipping.cpp | 97 , m_vao_id(0) in GeometryShaderClipping() 145 if (m_vao_id != 0) in deinit() 147 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 199 gl.genVertexArrays(1, &m_vao_id); in iterate() 200 gl.bindVertexArray(m_vao_id); in iterate()
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D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 126 , m_vao_id(0) in GeometryShaderLayeredRenderingFBONoAttachment() 183 if (m_vao_id != 0) in deinit() 185 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 186 m_vao_id = 0; in deinit() 317 gl.genVertexArrays(1, &m_vao_id); in iterate() 318 gl.bindVertexArray(m_vao_id); in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.hpp | 94 glw::GLuint m_vao_id; member in glcts::GeometryShaderLayeredFramebufferBlending 228 glw::GLuint m_vao_id; member in glcts::GeometryShaderLayeredFramebufferDepth 301 glw::GLuint m_vao_id; member in glcts::GeometryShaderLayeredFramebufferStencil
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D | esextcGeometryShaderPrimitiveQueries.cpp | 257 , m_vao_id(0) in GeometryShaderPrimitiveQueries() 315 if (m_vao_id != 0) in deinit() 317 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 361 gl.genVertexArrays(1, &m_vao_id); in iterate() 362 gl.bindVertexArray(m_vao_id); in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 52 , m_vao_id(0) in GeometryShaderLayeredFramebufferBlending() 94 if (m_vao_id != 0) in deinit() 96 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 290 gl.genVertexArrays(1, &m_vao_id); in iterate() 291 gl.bindVertexArray(m_vao_id); in iterate() 839 , m_vao_id(0) in GeometryShaderLayeredFramebufferDepth() 886 if (m_vao_id != 0) in deinit() 888 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 1018 gl.genVertexArrays(1, &m_vao_id); in iterate() 1019 gl.bindVertexArray(m_vao_id); in iterate() [all …]
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D | esextcGeometryShaderOutput.cpp | 313 , m_vao_id(0) in GeometryShaderOutputRenderingBase() 364 gl.genVertexArrays(1, &m_vao_id); in initTest() 365 gl.bindVertexArray(m_vao_id); in initTest() 457 if (m_vao_id != 0) in deinit() 459 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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D | esextcGeometryShaderAdjacency.cpp | 159 , m_vao_id(0) in GeometryShaderAdjacency() 221 if (m_vao_id != 0) in deinit() 223 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 275 gl.genVertexArrays(1, &m_vao_id); in initTest() 354 gl.bindVertexArray(m_vao_id); in iterate()
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D | esextcGeometryShaderNonarrayInput.cpp | 174 , m_vao_id(0) in GeometryShaderNonarrayInputCase() 374 gl.genVertexArrays(1, &m_vao_id); in iterate() 375 gl.bindVertexArray(m_vao_id); in iterate() 490 if (m_vao_id != 0) in deinit() 492 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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D | esextcGeometryShaderBlitting.cpp | 58 , m_vao_id(0) in GeometryShaderBlitting() 78 gl.genVertexArrays(1, &m_vao_id); in iterate() 79 gl.bindVertexArray(m_vao_id); in iterate() 251 if (m_vao_id != 0) in deinit() 253 gl.deleteVertexArrays(1, &m_vao_id); in deinit()
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D | esextcGeometryShaderConstantVariables.cpp | 113 , m_vao_id(0) in GeometryShaderConstantVariables() 145 gl.genVertexArrays(1, &m_vao_id); in initTest() 191 gl.bindVertexArray(m_vao_id); in iterate() 576 if (m_vao_id != 0) in deinit() 578 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 580 m_vao_id = 0; in deinit()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTriangles.cpp | 70 , m_vao_id(0) in TessellationShaderTrianglesDegenerateTriangle() 127 if (m_vao_id != 0) in deinit() 129 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 131 m_vao_id = 0; in deinit() 177 gl.genVertexArrays(1, &m_vao_id); in initTest() 180 gl.bindVertexArray(m_vao_id); in initTest() 529 , m_vao_id(0) in TessellationShaderTrianglesIdenticalTriangles() 552 if (m_vao_id != 0) in deinit() 554 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 556 m_vao_id = 0; in deinit() [all …]
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D | esextcTessellationShaderPoints.cpp | 70 , m_vao_id(0) in TessellationShaderPointsgl_PointSize() 154 if (m_vao_id != 0) in deinit() 156 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 158 m_vao_id = 0; in deinit() 193 gl.genVertexArrays(1, &m_vao_id); in initTest() 196 gl.bindVertexArray(m_vao_id); in initTest() 617 , m_vao_id(0) in TessellationShaderPointsVerification() 647 if (m_vao_id != 0) in deinit() 649 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 651 m_vao_id = 0; in deinit() [all …]
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D | esextcTessellationShaderQuads.cpp | 65 , m_vao_id(0) in TessellationShaderQuadsDegenerateCase() 91 if (m_vao_id != 0) in deinit() 93 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 95 m_vao_id = 0; in deinit() 114 gl.genVertexArrays(1, &m_vao_id); in initTest() 117 gl.bindVertexArray(m_vao_id); in initTest() 319 , m_vao_id(0) in TessellationShaderQuadsInnerTessellationLevelRounding() 345 if (m_vao_id != 0) in deinit() 347 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 349 m_vao_id = 0; in deinit() [all …]
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D | esextcTessellationShaderTCTE.hpp | 172 glw::GLuint m_vao_id; member in glcts::TessellationShaderTCTEDataPassThrough 293 glw::GLuint m_vao_id; member in glcts::TessellationShaderTCTEgl_MaxPatchVertices_Position_PointSize 339 glw::GLuint m_vao_id; member in glcts::TessellationShaderTCTEgl_in 431 glw::GLuint m_vao_id; member in glcts::TessellationShaderTCTEgl_TessLevel 508 glw::GLuint m_vao_id; member in glcts::TessellationShaderTCTEgl_PatchVerticesIn
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D | esextcTessellationShaderTriangles.hpp | 111 glw::GLuint m_vao_id; member in glcts::TessellationShaderTrianglesDegenerateTriangle 181 glw::GLuint m_vao_id; member in glcts::TessellationShaderTrianglesIdenticalTriangles 256 glw::GLuint m_vao_id; member in glcts::TessellationShaderTrianglesInnerTessellationLevelRounding
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D | esextcTessellationShaderBarrier.cpp | 70 , m_vao_id(0) in TessellationShaderBarrierTestCase() 145 if (m_vao_id != 0) in deinit() 147 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 149 m_vao_id = 0; in deinit() 164 gl.genVertexArrays(1, &m_vao_id); in initTest() 167 gl.bindVertexArray(m_vao_id); in initTest()
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D | esextcTessellationShaderTessellation.cpp | 244 , m_vao_id(0) in TessellationShaderTessellationInputPatchDiscard() 298 if (m_vao_id != 0) in deinit() 300 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 302 m_vao_id = 0; in deinit() 458 gl.genVertexArrays(1, &m_vao_id); in initTest() 461 gl.bindVertexArray(m_vao_id); in initTest() 761 , m_vao_id(0) in TessellationShaderTessellationgl_InvocationID_PatchVerticesIn_PrimitiveID() 819 if (m_vao_id != 0) in deinit() 821 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 823 m_vao_id = 0; in deinit() [all …]
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D | esextcTessellationShaderTessellation.hpp | 135 glw::GLuint m_vao_id; member in glcts::TessellationShaderTessellationInputPatchDiscard 240 glw::GLuint m_vao_id; member in glcts::TessellationShaderTessellationgl_InvocationID_PatchVerticesIn_PrimitiveID 352 glw::GLuint m_vao_id; member in glcts::TessellationShaderTessellationgl_TessCoord 443 glw::GLuint m_vao_id; /* vertex array object */ member in glcts::TessellationShaderTessellationMaxInOut
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5UniformBlocksArrayIndexing.cpp | 97 , m_vao_id(0) in GPUShader5UniformBlocksArrayIndexing() 120 gl.genVertexArrays(1, &m_vao_id); in initTest() 121 gl.bindVertexArray(m_vao_id); in initTest() 348 if (m_vao_id != 0) in deinit() 350 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 352 m_vao_id = 0; in deinit()
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D | esextcGPUShader5PreciseQualifier.cpp | 105 , m_vao_id(0) in GPUShader5PreciseQualifier() 147 gl.genVertexArrays(1, &m_vao_id); in initTest() 148 gl.bindVertexArray(m_vao_id); in initTest() 255 if (m_vao_id != 0) in deinit() 257 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 259 m_vao_id = 0; in deinit()
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D | esextcGPUShader5SamplerArrayIndexing.cpp | 62 , m_vao_id(0) in GPUShader5SamplerArrayIndexing() 113 if (m_vao_id != 0) in deinit() 115 gl.deleteVertexArrays(1, &m_vao_id); in deinit() 116 m_vao_id = 0; in deinit() 165 gl.genVertexArrays(1, &m_vao_id); in initTest() 166 gl.bindVertexArray(m_vao_id); in initTest()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityTests.cpp | 267 , m_vao_id(0) in ShaderFunctionalCompatibilityTest() 570 gl.genVertexArrays(1, &m_vao_id); in createFramebufferAndVertexArrayObject() 573 if (0 == m_vao_id) in createFramebufferAndVertexArrayObject() 578 gl.bindVertexArray(m_vao_id); in createFramebufferAndVertexArrayObject() 596 if (m_fbo_id || m_rbo_id || m_vao_id) in test() 662 if (m_vao_id) in cleanFramebufferAndVertexArrayObject() 664 gl.deleteVertexArrays(1, &m_vao_id); in cleanFramebufferAndVertexArrayObject() 666 m_vao_id = 0; in cleanFramebufferAndVertexArrayObject()
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