Searched refs:m_vertex_id (Results 1 – 2 of 2) sorted by relevance
53 m_vertex_id(), in VertexShaderFromNir()97 m_vertex_id.reset(R0x); in do_allocate_reserved_registers()98 inject_register(0, 0, m_vertex_id, false); in do_allocate_reserved_registers()168 return load_preloaded_value(instr->dest, 0, m_vertex_id); in emit_intrinsic_instruction_override()
69 PValue m_vertex_id; variable