Searched refs:m_vertex_y_adjacent (Results 1 – 2 of 2) sorted by relevance
590 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_y_adjacent = pointBL; in createGridTriangles()597 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 1].m_vertex_y_adjacent = pointTL; in createGridTriangles()645 pointPtr->x = trianglePtr->m_vertex_y_adjacent->x; in createGridTriangleStrip()646 pointPtr->y = trianglePtr->m_vertex_y_adjacent->y; in createGridTriangleStrip()1038 *travellerPtr = trianglePtr->m_vertex_y_adjacent->x; in setTrianglePointsNonindiced()1040 *travellerPtr = trianglePtr->m_vertex_y_adjacent->y; in setTrianglePointsNonindiced()1059 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_y_adjacent->x; in setTrianglePointsNonindiced()1061 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_y_adjacent->y; in setTrianglePointsNonindiced()1153 *travellerIndicesPtr = trianglePtr->m_vertex_y_adjacent->index; in setTrianglePointsIndiced()1168 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_y_adjacent->x; in setTrianglePointsIndiced()[all …]
243 AdjacencyGridPoint* m_vertex_y_adjacent; member in glcts::AdjacencyGridTriangle