Searched refs:m_vertex_z_adjacent (Results 1 – 2 of 2) sorted by relevance
592 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 0].m_vertex_z_adjacent = pointBR; in createGridTriangles()599 test_data.m_grid->m_triangles[nQuad * nTrianglesPerQuad + 1].m_vertex_z_adjacent = pointBL; in createGridTriangles()653 pointPtr->x = trianglePtr->m_vertex_z_adjacent->x; in createGridTriangleStrip()654 pointPtr->y = trianglePtr->m_vertex_z_adjacent->y; in createGridTriangleStrip()1046 *travellerPtr = trianglePtr->m_vertex_z_adjacent->x; in setTrianglePointsNonindiced()1048 *travellerPtr = trianglePtr->m_vertex_z_adjacent->y; in setTrianglePointsNonindiced()1067 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_z_adjacent->x; in setTrianglePointsNonindiced()1069 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_z_adjacent->y; in setTrianglePointsNonindiced()1157 *travellerIndicesPtr = trianglePtr->m_vertex_z_adjacent->index; in setTrianglePointsIndiced()1176 *travellerExpectedAdjacencyGeometryPtr = trianglePtr->m_vertex_z_adjacent->x; in setTrianglePointsIndiced()[all …]
245 AdjacencyGridPoint* m_vertex_z_adjacent; member in glcts::AdjacencyGridTriangle