Searched refs:map_object (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/vulkan/overlay-layer/ |
D | overlay.cpp | 238 static void map_object(uint64_t obj, void *data) in map_object() function 329 map_object(HKEY(data->instance), data); in new_instance_data() 358 map_object(HKEY(physicalDevices[i]), instance_data); in instance_data_map_physical_devices() 372 map_object(HKEY(data->device), data); in new_device_data() 388 map_object(HKEY(data->queue), data); in new_queue_data() 478 map_object(HKEY(data->cmd_buffer), data); in new_command_buffer_data() 499 map_object(HKEY(data->swapchain), data); in new_swapchain_data() 2361 map_object(HKEY(pipeline_query_pool), (void *)(uintptr_t) pAllocateInfo->commandBufferCount); in overlay_AllocateCommandBuffers() 2363 map_object(HKEY(timestamp_query_pool), (void *)(uintptr_t) pAllocateInfo->commandBufferCount); in overlay_AllocateCommandBuffers() 2389 map_object(HKEY(cmd_buffer_data->pipeline_query_pool), (void *)(uintptr_t)(count - 1)); in overlay_FreeCommandBuffers() [all …]
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