Searched refs:mapped_device_texture (Results 1 – 1 of 1) sorted by relevance
337 MapResult mapped_device_texture = MapBuffer(device, copy_buffer); in MapDeviceTextureToHostBuffer() local338 if (!mapped_device_texture.result.IsSuccess()) in MapDeviceTextureToHostBuffer()339 return mapped_device_texture.result; in MapDeviceTextureToHostBuffer()354 static_cast<const uint8_t*>(mapped_device_texture.data) + in MapDeviceTextureToHostBuffer()