Searched refs:maskX3X (Results 1 – 5 of 5) sorted by relevance
216 maskX3X[i][0] = maskX3X[i][1] = maskX3X[i][2] = maskX3X[i][3] = -(i >> 3 & 1); in Constants()221 invMaskX3X[i][0] = invMaskX3X[i][1] = invMaskX3X[i][2] = invMaskX3X[i][3] = ~maskX3X[i][0]; in Constants()
53 dword4 maskX3X[16]; member
218 maskX3X[i][0] = maskX3X[i][1] = maskX3X[i][2] = maskX3X[i][3] = -(i >> 3 & 1); in Constants()223 invMaskX3X[i][0] = invMaskX3X[i][1] = invMaskX3X[i][2] = invMaskX3X[i][3] = ~maskX3X[i][0]; in Constants()
55 dword4 maskX3X[16]; member
2572 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskX3X) + xMask *… in writeColor()