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Searched refs:matSize (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp885 int matSize = getDataTypeMatrixNumRows(varType); in createMatrixSubscriptCase() local
886 const char* matSizeName = getIntUniformName(matSize); in createMatrixSubscriptCase()
887 DataType vecType = getDataTypeFloatVec(matSize); in createMatrixSubscriptCase()
906 if (matSize >= 2) op << ", ui_one"; in createMatrixSubscriptCase()
907 if (matSize >= 3) op << ", ui_two"; in createMatrixSubscriptCase()
908 if (matSize >= 4) op << ", ui_three"; in createMatrixSubscriptCase()
934 if (matSize >= 2) op << " tmp[1] = ${VEC_TYPE}(coords.yzwx) * 0.5;\n"; in createMatrixSubscriptCase()
935 if (matSize >= 3) op << " tmp[2] = ${VEC_TYPE}(coords.zwxy) * 0.25;\n"; in createMatrixSubscriptCase()
936 if (matSize >= 4) op << " tmp[3] = ${VEC_TYPE}(coords.wxyz) * 0.125;\n"; in createMatrixSubscriptCase()
941 if (matSize >= 2) op << " tmp[ui_one] = ${VEC_TYPE}(coords.yzwx) * 0.5;\n"; in createMatrixSubscriptCase()
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/external/deqp-deps/glslang/glslang/MachineIndependent/
DIntermediate.cpp1385 const int matSize = type.computeNumComponents(); in addShapeConversion() local
1394 for (int x = 0; x < matSize; ++x) in addShapeConversion()