/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_matrix.hpp | 103 template <typename T, precision P, template <typename, precision> class matType> 104 GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); 124 template <typename T, precision P, template <typename, precision> class matType> 125 GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); 134 template <typename T, precision P, template <typename, precision> class matType> 135 GLM_FUNC_DECL T determinant(matType<T, P> const & m); 143 template <typename T, precision P, template <typename, precision> class matType> 144 GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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D | func_matrix.inl | 10 template <template <typename, precision> class matType, typename T, precision P, bool Aligned> 13 GLM_FUNC_QUALIFIER static matType<T, P> call(matType<T, P> const& x, matType<T, P> const& y) 15 matType<T, P> result(uninitialize); 22 template <template <class, precision> class matType, typename T, precision P, bool Aligned> 201 template <template <typename, precision> class matType, typename T, precision P, bool Aligned> 249 template <template <typename, precision> class matType, typename T, precision P, bool Aligned> 358 template <typename T, precision P, template <typename, precision> class matType> 359 GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y) 362 return detail::compute_matrixCompMult<matType, T, P, detail::is_aligned<P>::value>::call(x, y); 376 template <typename T, precision P, template <typename, precision> class matType> [all …]
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D | type_mat.hpp | 28 template <typename T, precision P, template <typename, precision> class matType> 29 GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | matrix_query.hpp | 47 template<typename T, precision P, template <typename, precision> class matType> 48 GLM_FUNC_DECL bool isIdentity(matType<T, P> const & m, T const & epsilon); 67 template<typename T, precision P, template <typename, precision> class matType> 68 GLM_FUNC_DECL bool isOrthogonal(matType<T, P> const & m, T const & epsilon);
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D | string_cast.hpp | 41 template <template <typename, precision> class matType, typename T, precision P> 42 GLM_FUNC_DECL std::string to_string(matType<T, P> const & x);
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D | matrix_query.inl | 33 template<typename T, precision P, template <typename, precision> class matType> 34 GLM_FUNC_QUALIFIER bool isIdentity(matType<T, P> const & m, T const & epsilon) 97 template<typename T, precision P, template <typename, precision> class matType> 98 GLM_FUNC_QUALIFIER bool isOrthogonal(matType<T, P> const & m, T const & epsilon) 107 matType<T, P> tmp = transpose(m);
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D | string_cast.inl | 128 template <template <typename, precision> class matType, typename T, precision P> 452 template <template <typename, precision> class matType, typename T, precision P> 453 GLM_FUNC_QUALIFIER std::string to_string(matType<T, P> const & x) 455 return detail::compute_to_string<matType, T, P>::call(x);
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/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/ |
D | vktSpvAsmCompositeInsertTests.cpp | 58 string matType = getMatrixType(cols, rows); in getMatrixDeclarations() local 59 …string matDecl = string(" ") + matType + " = OpTypeMatrix " + colType + " " + de::to… in getMatrixDeclarations() 60 string outputDecl = string(" %Output = OpTypeStruct ") + matType + "\n"; in getMatrixDeclarations() 102 string matType = getMatrixType(cols, rows); in getMatrixCompositeInserts() local 106 ret = " %tmp0 = OpUndef " + matType + "\n"; in getMatrixCompositeInserts() 108 ret = " %tmp0 = OpLoad " + matType + " %mat\n"; in getMatrixCompositeInserts() 111 …ret += " %tmp" + de::toString(c + 1) + " = OpCompositeInsert " + matType + " %iden… in getMatrixCompositeInserts() 314 string matType = getMatrixType(cols, rows); in addComputeMatrixCompositeInsertTests() local 334 " %_ptr_Function_mat = OpTypePointer Function " + matType + "\n" in addComputeMatrixCompositeInsertTests() 335 " %_ptr_Uniform_mat = OpTypePointer Uniform " + matType + "\n" in addComputeMatrixCompositeInsertTests() [all …]
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/external/angle/src/compiler/translator/tree_ops/ |
D | EmulatePrecision.cpp | 296 std::string matType = getTypeString(matTypeStrStr.str().c_str()); in writeMatrixRoundingHelper() local 298 sink << matType << " " << functionName << "(in " << matType << " m) {\n" in writeMatrixRoundingHelper() 299 << " " << matType << " rounded;\n"; in writeMatrixRoundingHelper() 414 std::string matType = matTypeStrStr.str(); in writeMatrixRoundingHelper() local 416 sink << matType << " " << functionName << "(" << matType << " m) {\n" in writeMatrixRoundingHelper() 417 << " " << matType << " rounded;\n"; in writeMatrixRoundingHelper()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderMatrixTests.cpp | 748 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); 1024 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument 1028 switch (matType) in genGLSLMatToVec3Reduction() 1160 DataType matType = matrixTypes[matTypeNdx]; in init() local 1161 const char* matTypeName = getDataTypeName(matType); in init() 1168 ShaderInput matIn (inputType, matType, precision); in init() 1181 DataType vecType = getDataTypeFloatVec(getDataTypeMatrixNumColumns(matType)); in init() 1196 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init() 1211 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 1378 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); 1702 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument 1706 switch (matType) in genGLSLMatToVec3Reduction() 1871 DataType matType = matrixTypes[matTypeNdx]; in init() local 1872 int numCols = getDataTypeMatrixNumColumns(matType); in init() 1873 int numRows = getDataTypeMatrixNumRows(matType); in init() 1874 const char* matTypeName = getDataTypeName(matType); in init() 1881 ShaderInput matIn (inputType, matType, precision); in init() 1922 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init() 1947 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 1625 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName); 1918 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument 1922 switch (matType) in genGLSLMatToVec3Reduction() 2059 DataType matType = matrixTypes[matTypeNdx]; in init() local 2060 int numCols = getDataTypeMatrixNumColumns(matType); in init() 2061 int numRows = getDataTypeMatrixNumRows(matType); in init() 2062 const char* matTypeName = getDataTypeName(matType); in init() 2069 ShaderInput matIn (inputType, matType, precision); in init() 2110 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init() 2135 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | hlsl.matType.frag.out | 1 hlsl.matType.frag
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D | hlsl.matType.bool.frag.out | 1 hlsl.matType.bool.frag
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D | hlsl.matType.int.frag.out | 1 hlsl.matType.int.frag
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