Searched refs:materialShininess (Results 1 – 5 of 5) sorted by relevance
167 float materialShininess; member
438 ff.materialShininess = specularPower; in setMaterialShininess()
618 GLfloat materialShininess; variable
197 materialShininess = 0.0f; in Context()739 materialShininess = shininess; in setMaterialShininess()1991 device->setMaterialShininess(materialShininess); in applyState()
336 pow = *Pointer<Float>(data + OFFSET(DrawData,ff.materialShininess)); in pipeline()