Searched refs:material_diffuse (Results 1 – 2 of 2) sorted by relevance
326 uniform vec4 material_diffuse;385 vec4 materialDiffuseActual = material_diffuse;
900 struct ureg material_diffuse = get_material(p, side, STATE_DIFFUSE); in get_scenecolor() local901 struct ureg tmp = make_temp(p, material_diffuse); in get_scenecolor()