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Searched refs:maxUniforms (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/tests/gl_tests/
DGLSLTest.cpp2292 int maxUniforms = 10000; in TEST_P() local
2293 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2295 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2297 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, 0, 0, true); in TEST_P()
2309 int maxUniforms = 10000; in TEST_P() local
2310 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
2312 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P()
2317 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, maxTextureImageUnits, 0, true); in TEST_P()
2324 int maxUniforms = 10000; in TEST_P() local
2325 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P()
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/external/angle/src/libANGLE/
DProgramLinkedResources.cpp1097 GLuint maxUniforms = 0u; in flattenUniformsAndCheckCapsForShader() local
1102 maxUniforms = maxUniformVectorsCount; in flattenUniformsAndCheckCapsForShader()
1106 maxUniforms = maxUniformVectorsCount * 4; in flattenUniformsAndCheckCapsForShader()
1109 LogUniformsExceedLimit(shaderType, UniformType::Variable, maxUniforms, infoLog); in flattenUniformsAndCheckCapsForShader()
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp1656 const int maxUniforms = 12; in setAndCompareMatrixUniforms() local
1659 glw::GLint locationA[maxUniforms]; in setAndCompareMatrixUniforms()
1660 glw::GLint locationB[maxUniforms]; in setAndCompareMatrixUniforms()
1663 const int floatCountSqu[maxUniforms] = { 4, 4, 9, 9, 16, 16, 0, 0, 0, 0, 0, 0 }; in setAndCompareMatrixUniforms()
1665 const int floatCountNonSqu[maxUniforms] = { 6, 6, 8, 8, 6, 6, 12, 12, 8, 8, 12, 12 }; in setAndCompareMatrixUniforms()