Searched refs:maxUniforms (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | GLSLTest.cpp | 2292 int maxUniforms = 10000; in TEST_P() local 2293 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2295 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P() 2297 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, 0, 0, true); in TEST_P() 2309 int maxUniforms = 10000; in TEST_P() local 2310 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P() 2312 std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl; in TEST_P() 2317 CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, maxTextureImageUnits, 0, true); in TEST_P() 2324 int maxUniforms = 10000; in TEST_P() local 2325 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms); in TEST_P() [all …]
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/external/angle/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 1097 GLuint maxUniforms = 0u; in flattenUniformsAndCheckCapsForShader() local 1102 maxUniforms = maxUniformVectorsCount; in flattenUniformsAndCheckCapsForShader() 1106 maxUniforms = maxUniformVectorsCount * 4; in flattenUniformsAndCheckCapsForShader() 1109 LogUniformsExceedLimit(shaderType, UniformType::Variable, maxUniforms, infoLog); in flattenUniformsAndCheckCapsForShader()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 1656 const int maxUniforms = 12; in setAndCompareMatrixUniforms() local 1659 glw::GLint locationA[maxUniforms]; in setAndCompareMatrixUniforms() 1660 glw::GLint locationB[maxUniforms]; in setAndCompareMatrixUniforms() 1663 const int floatCountSqu[maxUniforms] = { 4, 4, 9, 9, 16, 16, 0, 0, 0, 0, 0, 0 }; in setAndCompareMatrixUniforms() 1665 const int floatCountNonSqu[maxUniforms] = { 6, 6, 8, 8, 6, 6, 12, 12, 8, 8, 12, 12 }; in setAndCompareMatrixUniforms()
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